static const DWORD vs_shader_io_5_code_dxbc[] =
{
    0x43425844, 0xc3e1b9fc, 0xb99e43ef, 0x9a2a6dfc, 0xad719e68, 0x00000001, 0x00000190, 0x00000003,
    0x0000002c, 0x00000060, 0x000000e4, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
    0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
    0x4e47534f, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003,
    0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
    0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x00000074, 0x00000002,
    0x00000000, 0x00000003, 0x00000002, 0x00000708, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43,
    0xabab0052, 0x58454853, 0x000000a4, 0x00010050, 0x00000029, 0x0100086a, 0x0300005f, 0x001010f2,
    0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001,
    0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102082, 0x00000002, 0x05000036, 0x001020f2,
    0x00000000, 0x00101e46, 0x00000000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x00000000,
    0x3f800000, 0x00000000, 0x3f800000, 0x08000036, 0x001020f2, 0x00000002, 0x00004002, 0x3f000000,
    0x3f000000, 0x3f000000, 0x3e800000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE vs_shader_io_5_dxbc = { vs_shader_io_5_code_dxbc, sizeof(vs_shader_io_5_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
